Subway Builder
Internal Project
Project Overview
A hyperrealistic transit simulation game created by studio member Colin Miller. We helped with UX, development workflow, and community building.
Technology
Game Development, Data Visualization, Census Data, Pathfinding Algorithms
Status
In Development
Subway Builder
Subway Builder is a hyperrealistic transit simulation game created by studio member Colin Miller. It's his project — we helped where we could.
The game uses real U.S. Census Bureau and employment data to simulate commuters across 26 major U.S. cities. Players deal with the same tradeoffs real transit planners face: geography, budgets, passenger behavior, and choosing between tunnels, viaducts, and cut-and-cover construction.
How we helped
Colin built the game. The studio's role was supporting him along the way — giving feedback on UX and interface design, helping set up development workflows as the project grew in scope, and helping build the Discord community around the game once it started getting attention.
Reception
Since launching in October 2025, Subway Builder has been covered by Fast Company (who called it "addictive"), Planetizen, NY1, and 80.lv. Available on Windows, macOS, and Linux.