Subway Builder

Internal Project

Project Overview

A hyperrealistic transit simulation game created by studio member Colin Miller. We helped with UX, development workflow, and community building.

Technology

Game Development, Data Visualization, Census Data, Pathfinding Algorithms

Status

In Development

Subway Builder

Subway Builder is a hyperrealistic transit simulation game created by studio member Colin Miller. It's his project — we helped where we could.

The game uses real U.S. Census Bureau and employment data to simulate commuters across 26 major U.S. cities. Players deal with the same tradeoffs real transit planners face: geography, budgets, passenger behavior, and choosing between tunnels, viaducts, and cut-and-cover construction.

How we helped

Colin built the game. The studio's role was supporting him along the way — giving feedback on UX and interface design, helping set up development workflows as the project grew in scope, and helping build the Discord community around the game once it started getting attention.

Reception

Since launching in October 2025, Subway Builder has been covered by Fast Company (who called it "addictive"), Planetizen, NY1, and 80.lv. Available on Windows, macOS, and Linux.

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Building elegant utilities for good.

Data-Driven Process

Data is at the center of everything we build. We prototype fast, test with real users, and let the results guide what we make.

Fearless Experimentation

The future is for the bold. We embrace the unknown, pioneering new paths and designing new futures. We are at home exploring things no one has ever seen before.

Emphasizing Collaboration

Our online space emphasizes collaboration, where like-minded people can gather and turn their ideas into reality through the power of collective creativity.

Pleasure in the job puts perfection in the work.